MarkNtel Advisors recently published a report, titled, ” GCC Augmented and Virtual Reality Market By Technology (AR technology:, [Marker-based AR technology:, Marker-less AR technology, VR Technology, [Non-immersive Technology, Semi-immersive and Fully-Immersive Technology]), By Device Type (AR Devices, VR Devices), By Offering (Hardware, [Sensors, Semiconductor Components, Display and Projectors, Position Trackers, Cameras, Others], As per as the report The GCC Augmented and Virtual Reality market is projected to grow at a CAGR of around 39% during the forecast period, i.e., 2023-28.
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Market Dynamics
Key Driver: Wide Adoption of AR & VR in Gaming –In GCC, the adoption of augmented & virtual reality is rising significantly across the gaming industry as game creators are utilizing this technology to create immersive gaming experiences. In addition, the popularity of games like Fortnite & Pokemon Go across countries like the UAE, Qatar, etc., has increased public awareness of the potential applications & advantages of the technology in other fields, including tourism, healthcare, and education.
Furthermore, due to the popularity of these technology-based games, there is now a desire for similar experiences across other industries as well. Hence, to achieve sharper visuals, quicker processing, and more lifelike experiences, this technology experienced a significant demand in the gaming industry across the GCC region.
Leading Companies in GCC Augmented and Virtual Reality Market:
Sony Corporation, Lenovo, Autodesk Inc., HTC Corporation, Google, Barco, HP Development Company L.P., Microsoft, LG Electronics, Meta, Others.
GCC Augmented and Virtual Reality Market Segmentation:
By Technology
-AR technology:
-Marker-based AR technology:
-Active Marker
-Passive Marker
-Marker-less AR technology
-Model-base Tracking
-Image processing-based Tracking
-Anchor-based AR
-VR Technology
-Non-immersive Technology
-Semi-immersive and Fully-Immersive Technology
By Device Type
-AR Devices
-Head Mounted Displays
-AR Smart Glasses
-Smart Helmets
-Head-Up Displays
VR Devices
-Head Mounted Displays
-Gesture Control Device
-Projector and Display Wall
By Offering
-Hardware
-Sensors
-Semiconductor Components
-Display and Projectors
-Position Trackers
-Cameras
-Others
Software
-Software Development Kits
-Cloud-based Services
By End User
-E-Commerce & Retail
-Industrial Manufacturing
Energy
-Education
-Automotive
-Defence & Aerospace
-Healthcare
-Construction Industry
-Agriculture
-Gaming & Entertainment
-Others
Based on the Device Type:
- AR Devices
- Head Mounted Displays
- Head-up Displays
- VR Devices
- Head Mounted Displays
- Gesture Control Device
- Projector & Display Wall
Among them, the Head-up Display successfully captured a sizeable portion of the GCC Augmented and Virtual Reality market in recent years and it is anticipated that it would continue to dominate over the projected period. Due to their portability and ease of use, they are becoming more popular among the end-users, like the gaming & healthcare industry across the GCC. Also, owing to their better accessibility and cost, mobile-based head-up displays like Google Cardboard and Samsung Gear VR have gained widespread use across the region & are anticipated to grow in the forecasted years as well.
Get Full Access Of GCC Augmented and Virtual Reality Market Report : https://www.marknteladvisors.com/research-library/gcc-ar-vr-market.html
By Country
-The UAE
-Saudi Arabia
-Qatar
-Kuwait
-Bahrain
-Oman.
Key questions answered in the GCC Augmented and Virtual Reality Market are:
- What is GCC Augmented and Virtual Reality Market?
- What was the market size in 2023?
- What is the growth rate of the GCC Augmented and Virtual Reality Market?
- Which are the factors expected to drive the market growth?
- What are the different segments of the GCC Augmented and Virtual Reality Market?
- What segments are covered in the Market?
- Who are the key players in the GCC Augmented and Virtual Reality Market?
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